I don’t play many games, but one of my guilty pleasures has always been The Sims. I started playing The Sims in middle school and actually started off with a sims game on a gameboy advance that was left at my sisters house. Since I was hooked, for Christmas that year I received the actual Sims 2 game, Holiday Edition. I’ve been playing ever since. I would play into long hours of the night and get yelled at to go to bed and I played even though our aging computer could barely take it anymore.
When I started college I bought a Macbook Pro and eventually I received The Sims yet again for Christmas and the excitement was regained. This is the version of The Sims I still play today about 4 years later, The Sims 3. I was never able to buy many of the Expansions when I played The Sims 2 on our older computer, since it couldn’t handle much, so I still don’t feel the need to have very many today. I only own the base game, Pets, Seasons and Supernatural.
Now for those of you who do not know what the sims is all about, the sims is a game where you create a person and basically help keep them alive. You give them shelter, make sure they eat and sleep, use the bathroom and maintain social contact with other sims. You are in control of everything they do. There is a lot more in-depth details with each version but that’s the gist of it.
The whole point of this is that I would like to try and complete a Sims 3 Legacy Challenge. I’ve started these before but haven’t ever finished it. You can find the entire rules of the Sims 3 Legacy Challenge here but I’m am going to mention the basics.
“The Legacy Challenge is a long, 10-generation challenge where you start out with a single founder and very humble beginnings and try to lead the family to fame, fortune and success over the course of 10 generations.”
~ Create new game file
~ Make your founder however you’d like (looks, clothes, traits and Lifetime Want) in Create-A-Sim. They may be male or female and must be of child bearing age (young adult or adult for females with the addition of elder for males)
~ You can’t make any other sim at this time
~ If you move into Riverview, you must move into “345 Riverblossom Hills Drive”
~ If you move into Sunset Valley, you will be moving into “15 Summer Hill Court”
(these are both large empty lots that cost around $14,700 leaving you with $1,300 to build a house and which is the point for humble beginnings)
1. NO CHEATING (it’s tempting for me to use the “make all happy” cheat to max out the needs of all my people if I have a lot so they can accomplish more things… so no more of that)
2. Aging and story progression must be on and lifespans set to the normal level
3. The Legacy family must be the “Active Household” during the entire challenge. You may never switch the active household to another family.
4. NO AMBROSIA! (I actually don’t think I know what this is so it shouldn’t be a problem. I think it’s something you cook and it can resurrect ghosts?)
5. You may not ressurect dead sims via the Science lab.
6. Sims may not consume life fruit to gain extra days to their lifespan.
7. You may age sims up via the birthday cake only once the game prompts you with a reminder of their impending birthday, not earlier. You do not have to use the birthday cake to age sims up, you can wait for the game to force the age transition if you wish.
8. Death Flowers may not be kept in inventory. You may gather and sell them, but cannot be used to ward off death
The following Lifetime Rewards CANNOT be used:
-Dusty Old Lamp
-Moodlet Manager (You can zap non-family Sims with it if you like, but you cannot use it on your Legacy family Sims unless they are spares and move out and are no longer in the main playable family.)
-Clone Voucher is allowed but cannot earn the family any points
Black Market Restriction:
The Black Market is no longer being monitored by police. Kleptos, rummagers and theives are now allowed to liquidate their ill gotten goods for cash.
Moving Sims in:
Any sim may be moved into the Legacy Family via marriage or move-in except for the following:
– Sims created by the player
– Sims/households downloaded and imported from the exchange
– Sims that had previously lived in the Legacy household but had since moved out
– Sims that are identified by your sim as “Rich” are now fair game for all sims except your founder.
All other sims are fair game
Supernaturals are allowed but most live a long time (multiple generations) so you’ll just have to deal with it or move them out when the next heir comes of age, kill them, or cure them.
Generation: Order of birth in relation to the family at large. Your founder is generation 1, your founder’s son/daughter would be generation 2, the grandchildren of the founder would be generation 3 and so on. The challenge ends the moment generation 10 is born.
Founder: The sim you create in CAS who starts the family.
Heir: The sim belonging to the family bloodline who is slated to bring in the next generation once he/she is old enough and finds a mate.
Spare: A sibling of an heir, who can become an heir should anything happen to the current heir. Spares may be fed to the time stream or kept on the lot if you wish. They are eligible to earn legacy points for the family.
Fed to the time stream: Moving a controllable sim out of the legacy house. A sim fed to the time stream no longer can generate legacy points for the family, but still may be interacted with. Legacy points that have already been earned by this sim still count towards your total, even after you move the sim out.
Legacy Points: Your score for the challenge, earned in a variety of ways described below. The goal of the challenge is to get as many legacy points before the 10th generation.
Legacy House: The lot initially moved into by your founder. You may not move the family to another lot during the entire challenge. All heirs must be born in this house (or rather, born from sims living at this house, even if they use the hospital to give birth)
Bloodline: Any sim who can trace his or her family tree directly to the founder. (Adopted sims are now allowed to be part of the bloodline.) Sims that are moved in are only considered part of the bloodline when they contribute to the birth of the next generation.
Mate: A sim brought in from outside the family to reproduce with the current generation’s heir to produce the next generation. When the next generation is born, the mate becomes part of the family bloodline and eligible to earn points.
(You earn points for your family in the following ways.)
Generation: You get 1 legacy point for your founder, and 1 point for every generation born until the 10th. You earn each point at the birth of the first child in each generation. Further births in that generation do not generate more points. Thus you can only earn a maximum of 10 total Generation points by completing the challenge and birthing the 10th generation.
Lifetime wants: You gain 1 point for every unique lifetime want fulfilled by a family member. The sim in question must be living in the legacy house and be part of the family tree to earn this point. Once a specific liftime wish has been fulfilled by a sim, further sims fulifilling that wish will not earn you a legacy point for doing so. There are 32 unique liftime wishes in the game, meaning you could earn a maximum of 32 points in this category.
Portraits: 1 point for creating a portrait of a family member and keeping it on display after their death. Like above, the sim must be part of the family tree and living in the legacy house to qualify for this point. You earn this point after the portrait is created, you do not have to wait for the sim in the portrait to actually die. Portraits are still worth their points even if the family member pictured is moved out of the house later on. The skill of the artist doing the portrait does not matter, as long as it features the sim in question it counts. Portraits may be of any size or style. Keep in mind that a sim must have a painting skill of at least 5 to get the option of painting a still life (needed to capture a sim’s picture).
Sims must be of Young Adult or older and living on the Legacy Lot at the time of painting to count for a portrait point.
Legacy House: Earn 1 legacy point for every $100,000 in net worth the house is worth. To get the net worth combine the “Furnished Value” of the house with the family’s cash on hand. Round up. This category can have a maximum of 20 points earned, meaning a net-worth of 2,000,000
Aspiration Rewards: If a sim is able to earn 100,000 points worth of aspiration rewards, they earn your family 1 legacy point. You are free to spend aspiration points as you gain them, it is your lifetime total, not your current total, that matters for this point. Like the other sim-based points, this may only be earned by family members. You may earn an additional point in this category from a sim if they somehow earn 200,000 points in their lifetime.
Birth and Growing Up
Whenever a sim is born or ages up, they will often obtain new traits. Sometimes these traits are randomly assigned by the game. Other times the game lets you pick them. In the Legacy Challenge, all traits are random. If you are given the option to pick traits for any sim, you must hit the random button and accept the trait that is randomly assigned. The only exception is if you are playing with the “Family Trait” optional rule. If you are, and the family trait is one of the options, you may select that trait rather than hitting the random button.
Sims that die on the family lot may be kept around as ghosts, or may be moved to a cemetery. It is up to you. If a sim dies and you forgot to get their portrait, making a portrait of their ghost does not count. If the bloodline is cut short by death, the challenge ends immediately. It is always a good idea to have at least one spare in case the heir perishes. Even if ghosts become playable, they may not earn any further points for the family. Ghost babies are not considered part of any bloodline.
Those are the guidelines, I have yet to create a founder but once I do I will have an introduction post.
There are a few optional rules like the Family Trait, where every generation must have the same single trait that the founder (you pick one out of the five) and I may end up doing that as well but I haven’t decided yet.
I will be updating everyone as I play with different events and keeping track of the points. I may leave selecting the heir up to a vote made by you guys but that has yet to be determined as well.
I hope that I can finish this one and that it’s interesting along the way
Let the challenge begin!